#include <ParticleBoundaryProcess.H>
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void | operator() (const PData &, int, const amrex::RealVect &, const amrex::RealVect &, amrex::RandomEngine const &) const noexcept |
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◆ operator()()
template<typename PData >
| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void ParticleBoundaryProcess::NoOp::operator() |
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const PData & |
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int |
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const amrex::RealVect & |
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const amrex::RealVect & |
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amrex::RandomEngine const & |
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inlinenoexcept |
The documentation for this struct was generated from the following file: