WarpX
UpdatePosition.H
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1 /* Copyright 2019 David Grote, Maxence Thevenet, Remi Lehe
2  * Weiqun Zhang
3  *
4  * This file is part of WarpX.
5  *
6  * License: BSD-3-Clause-LBNL
7  */
8 #ifndef WARPX_PARTICLES_PUSHER_UPDATEPOSITION_H_
9 #define WARPX_PARTICLES_PUSHER_UPDATEPOSITION_H_
10 
11 #include "Utils/WarpXConst.H"
12 
13 #include <AMReX.H>
14 #include <AMReX_FArrayBox.H>
15 #include <AMReX_REAL.H>
16 
17 
24 void UpdatePosition(amrex::ParticleReal& x, amrex::ParticleReal& y, amrex::ParticleReal& z,
25  const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz,
26  const amrex::Real dt )
27 {
28  using namespace amrex::literals;
29 
30  constexpr amrex::ParticleReal inv_c2 = 1._prt/(PhysConst::c*PhysConst::c);
31 
32  // Compute inverse Lorentz factor
33  const amrex::ParticleReal inv_gamma = 1._prt/std::sqrt(1._prt + (ux*ux + uy*uy + uz*uz)*inv_c2);
34  // Update positions over one time step
35 #if (AMREX_SPACEDIM >= 2)
36  x += ux * inv_gamma * dt;
37 #else
39 #endif
40 #if defined(WARPX_DIM_3D) || defined(WARPX_DIM_RZ) // RZ pushes particles in 3D
41  y += uy * inv_gamma * dt;
42 #else
44 #endif
45  z += uz * inv_gamma * dt;
46 }
47 
55 void UpdatePositionImplicit(amrex::ParticleReal& x, amrex::ParticleReal& y, amrex::ParticleReal& z,
56  const amrex::ParticleReal ux_n, const amrex::ParticleReal uy_n, const amrex::ParticleReal uz_n,
57  const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz,
58  const amrex::Real dt )
59 {
60  using namespace amrex::literals;
61 
62  constexpr amrex::ParticleReal inv_c2 = 1._prt/(PhysConst::c*PhysConst::c);
63 
64  // Compute inverse Lorentz factor, the average of gamma at time levels n and n+1
65  // The ux,uy,uz are the velocities at time level n+1/2
66  const amrex::ParticleReal ux_np1 = 2._prt*ux - ux_n;
67  const amrex::ParticleReal uy_np1 = 2._prt*uy - uy_n;
68  const amrex::ParticleReal uz_np1 = 2._prt*uz - uz_n;
69  const amrex::ParticleReal gamma_n = std::sqrt(1._prt + (ux_n*ux_n + uy_n*uy_n + uz_n*uz_n)*inv_c2);
70  const amrex::ParticleReal gamma_np1 = std::sqrt(1._prt + (ux_np1*ux_np1 + uy_np1*uy_np1 + uz_np1*uz_np1)*inv_c2);
71  const amrex::ParticleReal inv_gamma = 2.0_prt/(gamma_n + gamma_np1);
72 
73  // Update positions over one time step
74 #if (AMREX_SPACEDIM >= 2)
75  x += ux * inv_gamma * dt;
76 #else
78 #endif
79 #if defined(WARPX_DIM_3D) || defined(WARPX_DIM_RZ) // RZ pushes particles in 3D
80  y += uy * inv_gamma * dt;
81 #else
83 #endif
84  z += uz * inv_gamma * dt;
85 }
86 
87 #endif // WARPX_PARTICLES_PUSHER_UPDATEPOSITION_H_
#define AMREX_INLINE
#define AMREX_GPU_HOST_DEVICE
AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdatePositionImplicit(amrex::ParticleReal &x, amrex::ParticleReal &y, amrex::ParticleReal &z, const amrex::ParticleReal ux_n, const amrex::ParticleReal uy_n, const amrex::ParticleReal uz_n, const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz, const amrex::Real dt)
Push the particle's positions over one timestep, given the value of its momenta ux,...
Definition: UpdatePosition.H:55
AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdatePosition(amrex::ParticleReal &x, amrex::ParticleReal &y, amrex::ParticleReal &z, const amrex::ParticleReal ux, const amrex::ParticleReal uy, const amrex::ParticleReal uz, const amrex::Real dt)
Push the particle's positions over one timestep, given the value of its momenta ux,...
Definition: UpdatePosition.H:24
static constexpr auto c
vacuum speed of light [m/s]
Definition: constant.H:44
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void ignore_unused(const Ts &...)
float dt
Definition: stencil.py:442