7 #ifndef WARPX_PARTICLE_UTILS_H_ 8 #define WARPX_PARTICLE_UTILS_H_ 45 void getEnergy ( amrex::ParticleReal
const u2,
double const mass,
67 double const M,
double&
gamma,
double& energy )
74 gamma =
sqrt(1.0_rt + u2 / c2);
76 2.0_rt * m * M * u2 / (gamma + 1.0_rt)
77 / (M + m +
sqrt(m*m + M*M + 2.0_rt * m * M * gamma))
92 amrex::ParticleReal&
uz,
93 amrex::ParticleReal
const Vx, amrex::ParticleReal
const Vy,
94 amrex::ParticleReal
const Vz )
98 const auto V2 = (Vx*Vx + Vy*Vy + Vz*Vz);
99 const auto gamma_V = 1.0_prt /
sqrt(1.0_prt - V2 / c2);
100 const auto gamma_u =
sqrt(1.0_prt + (ux*ux + uy*uy + uz*uz) / c2);
107 ux = vx * (1.0_prt + (gamma_V - 1.0_prt) * Vx*Vx/V2)
108 + vy * (gamma_V - 1.0_prt) * Vx*Vy/V2
109 + vz * (gamma_V - 1.0_prt) * Vx*Vz/V2
110 - gamma_V * Vx * gamma_u;
112 uy = vy * (1.0_prt + (gamma_V - 1.0_prt) * Vy*Vy/V2)
113 + vx * (gamma_V - 1.0_prt) * Vx*Vy/V2
114 + vz * (gamma_V - 1.0_prt) * Vy*Vz/V2
115 - gamma_V * Vy * gamma_u;
117 uz = vz * (1.0_prt + (gamma_V - 1.0_prt) * Vz*Vz/V2)
118 + vx * (gamma_V - 1.0_prt) * Vx*Vz/V2
119 + vy * (gamma_V - 1.0_prt) * Vy*Vz/V2
120 - gamma_V * Vz * gamma_u;
143 auto const xy =
sqrt(1_prt - z*z);
159 amrex::ParticleReal&
uz,
160 const amrex::ParticleReal vp,
163 amrex::ParticleReal
x, y,
z;
174 #endif // WARPX_PARTICLE_UTILS_H_
static constexpr auto q_e
elementary charge [C]
Definition: constant.H:50
int gamma
Definition: Stencil.py:474
def x
Definition: read_lab_particles.py:26
static constexpr auto c
vacuum speed of light [m/s]
Definition: constant.H:44
AMREX_GPU_HOST_DEVICE AMREX_INLINE void getRandomVector(amrex::ParticleReal &x, amrex::ParticleReal &y, amrex::ParticleReal &z, amrex::RandomEngine const &engine)
Generate random unit vector in 3 dimensions https://mathworld.wolfram.com/SpherePointPicking.html.
Definition: ParticleUtils.H:133
AMREX_GPU_HOST_DEVICE AMREX_INLINE void RandomizeVelocity(amrex::ParticleReal &ux, amrex::ParticleReal &uy, amrex::ParticleReal &uz, const amrex::ParticleReal vp, amrex::RandomEngine const &engine)
Function to perform scattering of a particle that results in a random velocity vector with given magn...
Definition: ParticleUtils.H:158
def uz
Definition: read_lab_particles.py:30
AMREX_GPU_HOST_DEVICE AMREX_INLINE void doLorentzTransform(amrex::ParticleReal &ux, amrex::ParticleReal &uy, amrex::ParticleReal &uz, amrex::ParticleReal const Vx, amrex::ParticleReal const Vy, amrex::ParticleReal const Vz)
Perform a Lorentz transformation of the given velocity to a frame moving with velocity (Vx...
Definition: ParticleUtils.H:91
AMREX_GPU_HOST_DEVICE AMREX_INLINE void getCollisionEnergy(amrex::ParticleReal const u2, double const m, double const M, double &gamma, double &energy)
Return (relativistic) collision energy assuming the target (with mass M) is stationary and the projec...
Definition: ParticleUtils.H:66
def z
Definition: read_lab_particles.py:27
#define AMREX_GPU_HOST_DEVICE
Definition: ParticleUtils.cpp:25
AMREX_GPU_HOST_DEVICE AMREX_INLINE void getEnergy(amrex::ParticleReal const u2, double const mass, double &energy)
Return (relativistic) particle energy given velocity and mass. Note the use of double since this calc...
Definition: ParticleUtils.H:45
static constexpr amrex::Real pi
ratio of a circle's circumference to its diameter
Definition: constant.H:23
ParticleBins findParticlesInEachCell(int const lev, MFIter const &mfi, ParticleTileType const &ptile)
Find the particles and count the particles that are in each cell. More specifically this function ret...
Definition: ParticleUtils.cpp:37
def ux
Definition: read_lab_particles.py:29
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE GpuComplex< T > sqrt(const GpuComplex< T > &a_z) noexcept