WarpX
UpdateMomentumVay.H
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1 /* Copyright 2019 David Grote, Maxence Thevenet, Remi Lehe
2  * Weiqun Zhang
3  *
4  * This file is part of WarpX.
5  *
6  * License: BSD-3-Clause-LBNL
7  */
8 #ifndef WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_
9 #define WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_
10 
11 #include "Utils/WarpXConst.H"
12 
13 #include <AMReX_REAL.H>
14 #include <AMReX_FArrayBox.H>
15 
16 
19 AMREX_GPU_HOST_DEVICE AMREX_INLINE
21  amrex::ParticleReal& ux, amrex::ParticleReal& uy, amrex::ParticleReal& uz,
22  const amrex::ParticleReal Ex, const amrex::ParticleReal Ey, const amrex::ParticleReal Ez,
23  const amrex::ParticleReal Bx, const amrex::ParticleReal By, const amrex::ParticleReal Bz,
24  const amrex::Real q, const amrex::Real m, const amrex::Real dt )
25 {
26  using namespace amrex::literals;
27 
28  // Constants
29  const amrex::Real econst = q*dt/m;
30  const amrex::Real bconst = 0.5_rt*q*dt/m;
31  constexpr amrex::Real invclight = 1._rt/PhysConst::c;
32  constexpr amrex::Real invclightsq = 1._rt/(PhysConst::c*PhysConst::c);
33  // Compute initial gamma
34  const amrex::Real inv_gamma = 1._rt/std::sqrt(1._rt + (ux*ux + uy*uy + uz*uz)*invclightsq);
35  // Get tau
36  const amrex::Real taux = bconst*Bx;
37  const amrex::Real tauy = bconst*By;
38  const amrex::Real tauz = bconst*Bz;
39  const amrex::Real tausq = taux*taux+tauy*tauy+tauz*tauz;
40  // Get U', gamma'^2
41  const amrex::Real uxpr = ux + econst*Ex + (uy*tauz-uz*tauy)*inv_gamma;
42  const amrex::Real uypr = uy + econst*Ey + (uz*taux-ux*tauz)*inv_gamma;
43  const amrex::Real uzpr = uz + econst*Ez + (ux*tauy-uy*taux)*inv_gamma;
44  const amrex::Real gprsq = (1._rt + (uxpr*uxpr + uypr*uypr + uzpr*uzpr)*invclightsq);
45  // Get u*
46  const amrex::Real ust = (uxpr*taux + uypr*tauy + uzpr*tauz)*invclight;
47  // Get new gamma
48  const amrex::Real sigma = gprsq-tausq;
49  const amrex::Real gisq = 2._rt/(sigma + std::sqrt(sigma*sigma + 4._rt*(tausq + ust*ust)) );
50  // Get t, s
51  const amrex::Real bg = bconst*std::sqrt(gisq);
52  const amrex::Real tx = bg*Bx;
53  const amrex::Real ty = bg*By;
54  const amrex::Real tz = bg*Bz;
55  const amrex::Real s = 1._rt/(1._rt+tausq*gisq);
56  // Get t.u'
57  const amrex::Real tu = tx*uxpr + ty*uypr + tz*uzpr;
58  // Get new U
59  ux = s*(uxpr+tx*tu+uypr*tz-uzpr*ty);
60  uy = s*(uypr+ty*tu+uzpr*tx-uxpr*tz);
61  uz = s*(uzpr+tz*tu+uxpr*ty-uypr*tx);
62 }
63 
64 #endif // WARPX_PARTICLES_PUSHER_UPDATEMOMENTUM_VAY_H_
def uz
Definition: read_lab_particles.py:29
AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdateMomentumVay(amrex::ParticleReal &ux, amrex::ParticleReal &uy, amrex::ParticleReal &uz, const amrex::ParticleReal Ex, const amrex::ParticleReal Ey, const amrex::ParticleReal Ez, const amrex::ParticleReal Bx, const amrex::ParticleReal By, const amrex::ParticleReal Bz, const amrex::Real q, const amrex::Real m, const amrex::Real dt)
Push the particle&#39;s positions over one timestep, given the value of its momenta ux, uy, uz
Definition: UpdateMomentumVay.H:20
s
Definition: plot_results.py:103
def ux
Definition: read_lab_particles.py:28